Problems with Perforce
This week my biggest problem came from Perforce. I was in charge of pushing many assets to the project and it took a little while to get in the groove of how to do it effectively. Many times I would submit an update and my teammate's game would either not build or crash after being run. Each time this happened, we spent at least an hour trying to figure out what was causing it and why it wasn't doing the same on my end. It was very frustrating!
I discovered that if I am not connected to Revision Control in Unreal Engine when creating new C++ classes or Blueprints that it won't automatically add it to depot in Perforce. I've gotten the hang of double checking my submits to make sure every file that I worked on is in there. Many of our issues were caused by a blueprint or an asset not being pushed to the depot. It wouldn't cause an issue on my machine because the files were inside of the workspace, but my teammate would crash or not build. After struggling with Perforce all week, I am confident that my submits will go smoother for the remainder of the project!
Thanks for tuning in!
Corbin Mein
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